The interweaving of virtuality and reality: the construction and reproduction of cultural symbols from the 5.1 version of Genshin Impact

 

As a global phenomenon-level game, each version update of Genshin Impact is not only adding new characters and new content, but also building a deep cultural symbol system. Every character and every battle in the game is not only the existence of the virtual world, but also a certain influence and enlightenment on the player’s mind and thinking.

The update of version 5.1, especially the addition of the new character Sinoning, reveals the complexity of the cultural symbol of “power” in the virtual world. In traditional virtual games, power is often presented as a single, externally strong, but in Genshin Impact, the appearance of Sinoning gives the concept of “power” a new interpretation. She does not rely on explosive powerful attacks, but improves the combat capability of the entire team by weakening the enemy’s elemental resistance, conveying to players a more delicate and complex view of power – winning through “collaboration” and “support”. This kind of power construction is closer to the cooperation and mutual assistance in interpersonal relationships in modern society.

Sinoning’s existence is not only an innovation in character design, it also deeply reflects how the virtual world maps the social mechanism of the real world through characters. Her skill mechanism “Night Soul State” and “Source Sound Sampling” constitute a system that coordinates and coexists with elements. This design not only allows the player’s character to play a unique advantage, but also symbolizes the mutual dependence and support between the individual and the collective. In the real society, the power of the individual often cannot exist without the structure of society, and Sinoning is precisely the embodiment of this thinking: her power comes from her close cooperation and common growth with her teammates.

Sinoning’s constellation design is also particularly worth pondering. In particular, the elemental gain system brought by the C2 constellation actually implies that in modern society, the diversity and differences of people can achieve collective advantages. Here, the power of the character does not come from a single path, but from the convergence and coordination of multiple elements. She can not only provide gains for characters with rock attributes, fire attributes, water attributes, ice attributes, etc., but also adjust energy recovery and skill cooling. Such a design reflects the mutual penetration and coexistence of various forces in society.

The reproduction of this power is a grand proposition set up in the world of “Genshin Impact”. Through the setting of this character, the game designer is actually reminding players that in a world full of diversity, the real source of power does not lie in a single competition, but in the integration and common progress of multiple subjects. This is similar to the socialization process in today’s society: individuals are no longer isolated, and the connection and cooperation between people are the basis for the display and accumulation of power in modern society.

Going further, the juxtaposition of Sinoning and other reprinted characters such as Qianzhi, Nashida and Walnut also implies the game maker’s clever manipulation of “memory” and “emotional investment”. The emotional accumulation of players for these old characters constitutes a deep connection between them and the game world. This connection is not a simple emotional investment, but a reinforcement of the identity of the virtual world. Every time a reprinted character returns, it actually strengthens the emotional bond between players and the virtual world, transforming players’ dependence on past memories into expectations and pursuits for future versions.

The structure of the card pool is also an important manifestation of the cultural operation behind the game. Through the alternation of new and old characters, the game not only satisfies the players’ need for freshness, but also provides them with a stable emotional connection. At this point, the game is not only manipulating the players’ consumption psychology, but also constantly strengthening the cultural symbols in the virtual world through the design of characters and the arrangement of the card pool, so that the “reproduction” of each character becomes part of the player’s self-identity.

In this process, the game recharge service provided by third-party platforms such as Treabar also plays an important role. It is not just a payment tool, but also invisibly promotes the players’ recognition of the “transaction” in the virtual world. In this system, the players’ consumption behavior is given new meaning and becomes an investment in their virtual identity. This consumption behavior is not a simple economic exchange, but a deep pursuit of identity, emotion and belonging in the virtual world.

From a more macro perspective, “Genshin Impact” is not just a game, it actually constitutes a socialized cultural phenomenon. In this virtual world, the players’ behavior is institutionalized and symbolized, and the choices and actions of each player in turn promote the generation and reproduction of the cultural significance of this virtual world. Through the setting of characters, the arrangement of the card pool, and the emotional investment of players, the game not only shapes the social structure of the virtual world, but also invisibly guides the players’ values ​​and sense of identity in this world.

In the end, the update of “Genshin Impact” version 5.1, as we have seen in the real world, is not just a manifestation of a cultural phenomenon, it is also a deep reflection on power, identity and belonging. In this virtual world, we no longer simply pursue external strength, but pay more attention to internal balance and symbiosis, the subtle relationship between individuals and groups, and the power brought by diversity.